int loadTextures(void){ glPixelStorei(GL_UNPACK_ALIGNMENT, 1); // zpusob ulozeni bytu v texure glGenTextures(4, textures); // vytvoreni jmena textur if (bitmapLoad(textures[TEXTURE_GROUND], "ground.bmp")) exit(0); if (bitmapLoad(textures[TEXTURE_WALL1], "wall1.bmp")) exit(0); if (bitmapLoad(textures[TEXTURE_WALL2], "wall2.bmp")) exit(0); if (bitmapLoad(textures[TEXTURE_TREASURE], "treasure.bmp")) exit(0);}
error: invalid conversion from 'int*' to 'GLuint*'error: initializing argument 2 of 'void glGenTextures(GLsizei, GLuint*)'
glGenTextures(4, &textures); glGenTextures(4, textures[4]);
glGenTextures(4, (GLuint*)textures);
int textures[4];
GLuint textures[4];