Když si otevřu nějakou složitější stránku (facebook, aukro, ty sandboxy pro ukázky css), a dám Inspektor-Elements - "Select element" - a začnu přejíždět po stránce, tak v inspektoru :
-se refreshuje pohled na aktuálně vybraný prvek
-na stránce zvýraznují okraje prvku
Po 10 sekundách vzroste spotřeba RAM o 3GB (chrome "Proces GPU") Když proces killnu, je možné pokračovat dál
... když pokračuji dál, dojde k toálnímu zaplnění RAM , Windows ukáže hlášku o plné RAM, stránka spadne, devtools ukáže něco na způsob "Disconnected, reload devtools"
Čím to?
Nastavení chrome
flagy: --enable-gpu-rasterization --disable-zero-copy
chrome://gpu/ : Graphics Feature Status vše zeleně (HW accelerated) kromě native memory buffers(software)
GPU: Intel HD Graphics 520, 8GB RAM, OS: Win 7
Log: chrome:gpu
eglInitialize D3D11 failed with error EGL_NOT_INITIALIZED, trying next display type
eglInitialize D3D11 failed with error EGL_NOT_INITIALIZED, trying next display type
GpuProcessHostUIShim: The GPU process exited normally. Everything is okay.
[.RenderWorker-0000000004C437B0.GpuRasterization] GL_OUT_OF_MEMORY: Failed to create image surface, HRESULT: 0x8007000E
[.RenderWorker-0000000004C437B0.GpuRasterization] GL_OUT_OF_MEMORY: Context has been lost.
[.RenderWorker-0000000004C437B0.GpuRasterization] GL_OUT_OF_MEMORY: Context has been lost.
[.RenderWorker-0000000004C437B0.GpuRasterization] GL_OUT_OF_MEMORY: Context has been lost.
Exiting GPU process because some drivers cannot recover from problems.
GpuProcessHostUIShim: The GPU process exited normally. Everything is okay.
eglInitialize D3D11 failed with error EGL_NOT_INITIALIZED, trying next display type
[.DisplayCompositor-000000002227CA20] GL_INVALID_OPERATION: Texture was not generated
...
[.DisplayCompositor-000000002227CA20] GL_INVALID_OPERATION: Texture was not generated
eglInitialize D3D11 failed with error EGL_NOT_INITIALIZED, trying next display type
GpuProcessHostUIShim: The GPU process exited normally. Everything is okay.